Zig-Zag is a prototype game collaboratively programmed in C++ via an in-class made graphics engine and run entirely through Visual Studio.
You play as the planet Earth, rolling across the elements of earth, fire and water, forever travelling through a solar system.
The game was originally developed as a team class project utilizing an in-class made graphics engine to demonstrate its capabilities.
My individual contribution was asset management. Dimensions, appearance rate, position, texturing and overall implementation as well as the placement of the platforms were my primary responsibilities.
For each specific element rolled on, the Earth will emit a different colored particle effect.
Can be found on Github by clicking here.
Other team members: Burhanuddin Beawerwala and Ndubisi Ahukanna.