Virality is a prototype game, originally solo developed as a school project, that was part of a rapid prototyping period in which students were responsible for pumping out one game each week.
In Virality, you are swarmed by green contagion enemies that lunge forward and attack you if they eventually get near enough to you. They spawn randomly on the spaces of each level; however, if the player stands still for over 2 seconds, it will trigger the anti-camp function, and enemies will spawn on top of the player standing still.
Players who have tested this prototype game say it is absolutely captivating and want to see more development. It has become one of my favorite projects to continue working on.
Made in Unity and programmed using C#.