Medieval RPG originally was a class project for a level design course, but has become a level for a game I am currently working on in my free time. The game takes place around the 10th century and as you traverse the oddly quiet forest land, you find a town being guarded by knights, but the people have vanished.
Models and scripts within have been both taken from the Unity asset store and generated through Unity's engine tools.
The game has seen many iterations and changes, most of which have been suggested by other students at RIT, teachers and my family/friends. I have conducted organized playtests and recorded data from those sessions that have aided in the construction of how the level flows, and guides the player to where they ultimately need to go.
Click here for a video play through with commentary.